Walking through doors, and their effect on memory
Have you ever walked into a room and completely forgotten what you came in for? Judging by the various websites and Facebook pages dedicated to the phenomenon, “Roomnesia” is a familiar occurrence.
Recent research by Gabriel Radvansky et al [1] goes some way to explain this phenomenon and in doing so, suggests methods to overcome the temporary amnesia we suffer. In this post I’ll outline his research, his team’s findings and discuss the application to the field of user experience design. more »
In defence of Flash
Excuse the provocative heading – but there is a least one good reason to have Flash installed, and that’s Glitch.
Adobe’s recent headline-grabbing decisions to drop development of the mobile Flash player obviously hasn’t passed the developers of this great game by. One of the best things about Glitch is the sense of humour and clearly the good folks at Tiny Speck have this in spades. more »
Psychology and the user experience, Part Two
In the first part of the Psychology and the user experience, we discussed Weibull distributions and their application to site visit durations. In this next part, we’ll look at some psychological principles applicable to our field. The following concepts are unashamedly taken from Susan Weinschenk’s excellent article The Psychologists View of UX Design, UX Magazine:
Psychology and the user experience, Part One
In the first of two posts on psychology and the user experience, we consider a new piece of research that confirms what all web people already know: you only have seconds to make an impact. more »





